History & Traditions

Team Traditions

Over the years the team has built up many traditions and stories. You can find out a little bit about where these came from below:

Team Name

In the 70’s the school’s basketball team destroyed all of the competition. Due to this the gym at Burncoat High School became known as the “Green Graveyard.” Until 2013 there was a mural in the gym containing tombstones with the names of the Worcester high schools on them. Building off of that theme, the team has gone with the name: “Green Reapers”.

Green Fence

Every year the team uses green fence (technically lattice) either for decoration or structure. This tradition started when it was the cheapest structural material for the first robot. That year the robot became known as the “fence robot” at every event. At kickoff the next year, everyone kept asking the team if we were going to use it again and a tradition was born. 

Robot Name

Every robot has been named D-Fence and the version number it is (i.e. D-Fence v21.0). Each new robot starts with a new major version number and then every time it passes inspection at competition with a significant enough change the minor version is incremented.

Reaper Suits

The reaper suits were originally made for the off-season competition RiverRage as our Halloween costume in 2006. Now they are part of the drive teams regular garb where they stand still during the introductions. Can you believe our first year of competition we did not have the suits?

Robots

2025 Reefscape

Game Summary

Robots place coral onto reef structures at varying heights and score algae into the barge. Coral scores 2–6 points depending on reef level, algae scored in the barge is worth 4 points, and completing reef sections earns bonuses. In the endgame, robots climb and hang from a cage for additional points.

D-Fence 20.0

The robot was designed to score algae on the top three levels of the reef and place algae in the barge.

D-Fence 20.1

After the first event it was clear our robot was much better at the barge then at the reef. A decision was made to rip off the coral scoring system, make the algae scoring more robust, and add a climbing device provided by 190.

Competitions Attended

Awards

  • Gracious Professionalism Award: URI District
  • Winner: Mayhem in Merrimack

2024 Crescendo

Game Summary

Robots launched notes (foam rings) into a speaker or amp to score points. The speaker scored 5 points, the amp scored 2 points, amplified periods doubled values, and climbing the stage (chain) scored up to 15 points.

D-Fence 19.0

The robot was designed to drive over notes to pick them up and score them in the speaker. It was able to score them from various distances but was best when up next to the amp.

D-Fence 19.1

A climber was added at URI but ultimately removed since after one match bringing us back to D-Fence 19.0. The climber as designed was determined to never be able to work.

D-Fence 19.2

A new climber was designed and built for our second event which was able to hang on the chain but only if someone else was hanging with us.

Competitions Attended

Awards

  • BattleCry STAR (Kate Sears)

2023 Charged Up

Game Summary

Teams placed cones and cubes on a scoring grid. At the end of the match robots balanced on a charging station. Each game piece scored 3–5 points depending on location, with docking and engaging the charging station scoring up to 12 points per robot.

D-Fence 18.0

The robot was able to pick up both cones and cubes and place them at any level of the grid. Each location was preprogrammed into the robot so the controller only needed to press one button and the arm would go to that spot. This is also the first robot to use swerve drive.

Competitions Attended

Awards

  • Imagery Award in honor of Jack Kamen: WPI District
  • Woodie Flowers Award Finalist (Nick Galotti)
  • Finalist: Mayhem in Merrimack
  • Victor: RiverRage

2022 Rapid React

Game Summary

Robots shot cargo balls into a central hub with upper and lower goals. Upper hub shots were worth 2 points, lower hub shots 1 point, and climbing the hangar scored between 4 and 15 points.

D-Fence 17.0

The robot was designed with a collector that would rotate outside of the bumper perimeter to pick up cargo. It would then shoot  it into the high goal. At the end of the match it was able to hang on the second level.

 

2021 Infinite Recharge at Home

Game Summary

Instead of a physical field, teams completed the Game Design Challenge, creating and documenting an original FRC-style game with defined field elements, scoring objects, and point values. Teams also participated in the Innovation Challenge, where they identified a real-world problem, proposed a solution, and were evaluated on research, impact, and feasibility rather than match-based scoring.

D-Fence 16.0: Rapid Restock

The team created a game called Rapid React. The game centered around collecting and placing HORSESHOES on PEGS located across the field. Robots could grab them from alliance FORGES or ANVILS, but could only hold one at a time.

Each alliance also had a single HAT, introduced in the final 30 seconds, which could be thrown onto the field by the human player and placed on the Lucky Horseshoe for extra points.

Scoring happened on two key elements: the DISPLAY RACK and the LUCKY HORSESHOE. The DISPLAY RACK had six rows of pegs — the higher the row, the more points. Filling every peg (except the top row) earned a ranking point.

The LUCKY HORSESHOE sat at the center of the field and worked as a multiplier by stacking horseshoes on top of each other. Each horseshoe on the Lucky Horseshoe increased the total score for the alliance by a 0.1 multiplier.

2020 Infinite Recharge

Game Summary

Robots shot power cells into a target with three scoring levels. Inner port shots were worth 3 points, outer port shots 2 points, and climbing the generator switch scored up to 40 points with balancing bonuses.

D-Fence 15.0

The robot was had a collector that would come out of the front of the robot to pull the balls in. They would go into the chute and be indexed in there. When a new ball arrived it would auto pull it in. The shooter was on a turret and was able to aim at the goal to shoot into the high goal.

The robot only competed in one event before COVID shut down competitions. This prevented further development and resulted in the robot sitting in the middle of a classroom for almost 1 year in the middle of debugging. It did get to compete in 2021 at BattleCry.

2019 Destination: Deep Space

Game Summary

Teams placed hatch panels and cargo balls on rockets and cargo ships. Hatch panels and cargo each scored 2–3 points depending on location, and climbing HAB platforms scored up to 12 points.

D-Fence 14.0

The arm of the robot can pick up cargo from both the front and the back of the robot. Inside the arm is the alien which bursts out to hold onto hatch panels. The robot can score in all positions on the cargo ships and the low level of the rocket. It was also able to get to the second level of the HAB by yeeting itself up the ramp.

Competitions Attended

Awards

  • District Chairman’s Award: Southern New Hampshire
  • Judge’s Award: District Championships
  • Winner: BattleCry@WPI

2018 Power Up

Game Summary

Robots placed power cubes on scales and switches to gain ownership. Each second of ownership scored points, cubes could be used for power-ups, and climbing at the endgame was worth 30 points per robot.

D-Fence 13.0

The robot was designed to pick up Cubes and place them on the Switch or the Scale. It used a two stage elevator made of 80/20 and chain to go up and down. The claw was pneumatic and made of tread for gripping and springs to allow for grabbing at various angles. Hooks were placed on the first stage to allow the robot to climb and a buddy bar was attached to the back to allow other robots to climb on.

D-Fence 13.1

The first major change was changing the lift motor from being powered by belts to being directly powered by a bevel gearbox.

D-Fence 13.2

The lift did not work out as expected and would get stuck regularly. To remedy this many changes were attempted and none worked. This resulted in the first stage being removed and moving the second stage to be the first stage. This now prevented us from climbing so the buddy bar was also removed.

 

Competitions Attended

Awards

  • BattleCry STAR (Mike Strickland)

2017 STEAMworks

Game Summary

Teams delivered gears to spin rotors and shot fuel balls into a boiler. Spinning rotors scored large bonuses, while fuel scored 1 point per ball in the high goal (⅓ point in low), with climbing ropes worth 50 points.

D-Fence 12.0

The robot was designed to hold 60 fuel at a time and be able to shotgun shoot them 3 at a time into the boiler. It could also get the gear from the human player and deliver it to the air ship. The driveline was octacanum which means it could switch between tank drive and mecanum.

D-Fence 12.1

For our second event we removed the hot pocket (the area that held the gear) and replaced it with the pop tart which had an active deployment for the gear. It didn’t not work as well as expected and we reverted back to the hot pocket.

Competitions Attended

Awards

  • Engineering Inspiration Award: WPI District
  • District Chairman’s Award: Southern NH District
  • Non-combatant Service Award: BattleCry

2016 Stronghold

Game Summary

Robots crossed defenses to weaken them and shot boulders into a tower. Each defense crossing scored 5 points, boulders were worth 2 or 5 points depending on phase, and scaling the tower in the endgame scored 15 points.

D-Fence 11.0

Designed to be able to drive over or through most of the defenses with 6 wheels close together for the driveline and additional wheels on both sides that were raised to help get over them. There was also an arm that came out to help collect the boulders. We were able to shoot them from pretty far away.

D-Fence 11.1

The arm was shortened to make it easier to us and collect boulders.

Competitions Attended

Awards

  • Gracious Professionalism Award: WPI
  • Judge’s Award: NE District Championship
  • Non-combatant Service Award: BattleCry

2015 Recycle Rush

Game Summary

Robots stacked totes and recycling containers onto scoring platforms. Totes were worth 2 points each, containers doubled the value of stacks they capped, and placing litter in containers increased scoring further.

D-Fence 10.0

The 10th robot built by the team was able to pick up totes / recycling cans and place them on top of each other. It did this using an elevator system where the robot would pick up the bottom item then drive over to the next tote and place the stack on it. To bring the totes into the robot two wheels were attached to arms that would pull in the totes.

D-Fence 10.1

After a couple of matches the arms to pull in the totes were shortened.

D-Fence 10.2

Eventually the arms were removed all together.

Competitions Attended

Awards

  • Engineering Inspiration Award: Reading
  • District Event Winner: Rhode Island

2014 Aerial Assist

Game Summary

Teams passed large exercise balls between robots before scoring them in goals. Each assisted pass increased the ball’s value, with high goals worth up to 30 points for a fully assisted cycle and truss throws scoring additional bonuses.

D-Fence 9.0

The robot was designed to pick up the ball and throw it into the goal. It did this by having a roller arm come out that would pull the ball into the shooter. The shooter was connected to a gearbox that would rotate very fast and was programmed to stop based on a string pot, limit switch, and hard stop. Autonomously it was able to score two balls at the first event by dragging the second one behind it.

D-Fence 9.1

It was quickly realized the roller arm was too long and it was made a little shorter.

Competitions Attended

Awards

  • Imagery Award: WPI
  • Engineering Inspiration: Southington
  • Engineering Inspiration: District Championships
  • Winner: Mayhem in Merrimack

2013 Ultimate Ascent

Game Summary

Flying discs were thrown into goals mounted on a pyramid. High goals were worth 3 points, middle goals 2 points, and low goals 1 point, while climbing the pyramid in the endgame scored up to 30 points.

D-Fence 8.0

This robot was designed to climb the pyramid from the outside corner. It would drive up the corner and hooks on the underside would grab the rungs to get to the next level. At least that was the plan, it never worked. As a result the robot was very long and skinny. On top of the robot was a collector and shooter.

D-Fence 8.1

It was clear we did not have the time to make our climber work so it was removed during play-offs of our first event. The robot was made wider, hence the gap in the bumpers and a pneumatic hanger was added to hang on the lowest level.

D-Fence 8.2

At Worlds there were matches we needed to play defense and to do that a net was added to the hooks. This was only added for the matches we needed it in.

Competitions Attended

Awards

  • Terrific Teamwork: Savage Soccer

2012 Rebound Rumble

Game Summary

Robots shot basketballs into hoops at different heights. Bottom hoops scored 1 point, middle hoops 2 points, and top hoops 3 points, with balancing on bridges for 10 to 40 points depending on how many robots were on the bridge.

D-Fence 7.0

The robot was designed to pick up balls from the ground and then shoot them into the top hoop from right infront of the fender. The robot was oriented sideways so it could easily align with the hoop. In autonomous the robot would drive straight and then turn based off of a timer.

On the side of the robot was an ultrasonic sensor that would turn a green light on when it was close to the fender which helped the driver determine if they were close enough to shoot.

D-Fence 7.1

When we arrived at the WPI Regional the “ka-chop” was added to the robot. This toggled the bridge so that the robot could drive up it.

D-Fence 7.2

For BattleCry@WPI an ultrasonic sensor was added to the front to allow for the robot to turn based on distance instead of being timed. Also green under-carriage lighting was added for looks.

Competitions Attended

2011 Logomotion

Game Summary

Teams hung triangle, circle, and square tubes on scoring pegs to form the FIRST logo. Each tube was worth 2 points, completed logos earned bonus points, and mini-bots racing up towers in the endgame could score up to 30 points.

D-Fence 6.0

The robot was designed to pick up any size tube and then score them on the top row. The robot was able to do this in autonomous and teleoperated mode. The driveline was mecanum wheels with a gyro to allow for field oriented driving. The decision to go this route was to allow for easier alignment for scoring the tubes.

D-Fence 6.1

For the North Carolina Regional a mini-bot deployment device was added. The mini-bot attached to the pole by using a strong magnet. When it attached a limit switch would turn it on and another switch would turn it off at the top. The base for the mini-bot was given to the team by FRC Team 40.

Competitions Attended

2010 Breakaway

Game Summary

Robots kicked soccer balls into goals while navigating bumps and tunnels. Each goal was worth 1 point, and endgame suspension from towers awarded 2 points per robot, making hanging decisive despite low per-ball scoring.

D-Fence 5.0

The robot was built to be small so it could fit under the tower. The driveline makes use of mecanum wheels and a gyro so the controller could drive the robot in field orientation. On the front of the robot is a roller that would attempt to keep the ball in place while the robot drove around. Below the roller was a kicker. The kicker is connected to a pneumatic piston that would fire but prevented from going anywhere until another piston released. This would allow for an elastic buildup and make a better shot.

D-Fence 5.1

After the WPI Regional it was determined that the robot needed to be able to climb the tower. To do this an arm was built and then brought to the Championships and attached across the center. The arm had two wheels, one powered, where the pole would go between it and then power the robot up the pole.

Also for the Championships the driveline gearbox was changed to have a slower output to make it easier to control.

D-Fence 5.2

The wheel on the arm wasn’t able standup to the pressures it was under and for the off-season a new wheel was used to replace it.

Competitions Attended

Awards

  • Industrial Design Award: WPI Regional
  • Finalist: WPI Regional
  • All that and a bag of Chips: Mayhem in Merrimack

2009 Lunacy

Game Summary

Played on a low-friction floor, robots pulled trailers while firing moon rocks and super cells into opponents’ trailers. Moon rocks scored 2 points and super cells scored 15 points, with robots earning points by being scored upon.

D-Fence 4.0

The robot was designed to pick up a lot of orbit balls from the floor, store them, and deliver them to the payload specialist and/or the goal. Balls were collected by a roller system, and stored in a large hopper. The hopper was a quarter cylinder in order to allow a rotation within the maximum boundries of the robot. The robot would then drive over to a corner air lock to deliver balls to the payload specialist. In order to deliver the balls, the entire hopper would rotate up, and the balls would fall out. This method turned out to be very effective in dumping a lot of balls all at once.

D-Fence 4.1

After the official competition in Boston during March, the team decided that we would be even better if our robot was able to not only bring balls to the payload specialists, but if we could score in the trailers themselves. The team decided to add a roller at the top of the hopper to help propel the moon rocks into the goal. This was completed for BattleCry where it was very successful, and in elimination match, it even scored a super cell at the very last second.

Competitions Attended

Awards

  • Gracious Professionalism Award: Mayhem in Merrimack

2008 FIRST Overdrive

Game Summary

Robots raced counterclockwise laps around the field while herding trackballs over an overpass. Each lap was worth 2 points, trackballs scored 8 points when knocked off the overpass. At the end of the match teams earned 12 points for trackballs positioned on the overpass.

D-Fence 3.0

After much discussion about whether or not to have our robot go fast and score points by racing around the track, or to have it hurdle the trackballs, the team finally came up with a “compromise” robot. It was designed to be a very fast robot, but have the ability to herd and lift the balls up to score at the end of a match. The robot base was custom designed to fit our needs. It had six wheels, with the middle two offset a little, to make turning easier. The axle that the arm was on is a double axle, meaning that there were two axles, one going through the middle of the other. The outer axle rotated the manipulator at the bottom, through capstons and cables. The inner one raised the whole arm. The manipulator made use of a four-bar linkage allowing the wrist to stay parallel to the ground no matter how far up or down the whole arm moved. That way, the trackball wouldn’t fall off while the robot was placing it on the overpass. The claw was not mechanized, the robot would scoop the ball up and the claw would cup it.

D-Fence 3.1

At the competition the team discovered that the “claw” designed to hold the trackball often got in the way when the robot was screaming around the track or going through tight spaces since the claw was wider than the robot. It was also found that, since there were only two trackballs and our partners’ robots would often be able to handle the trackballs better than us, our mechanism for herding and placing balls was never used. A decision was made to cut off the claw and to allow better agility. The ping pong balls were moved from the end of the claw to the remaining parts of it to make it look like antenae.

D-Fence 3.2

After some experience at the competition, and observing other robot designs, the team felt it was advantageous to add “pin wheels”. To do this the arm was completely removed and the double axle was repurposed to raise and lower the pin wheels. The point was to be able to knock balls down from the overpass, allowing us to either keep our opponents from scoring at the end of a match, or to gain points by knocking a ball down during the hybrid period. The “pin wheels” would hit a bar of the overpass, spin, and knock a ball down.

D-Fence 3.3

At our first off-season competition, BattleCry, the robot was beat up pretty bad in a match. As a result, our chassis was bent out of shape. The robot couldn’t even be driven because the bent part got in the way of the chains connecting each wheel. To prevent this damage from happening again, the team put a metal bar in front of the indent left from where when the manipulator was. A bumper was also added to the front, which was, by accident, painted upside down.

Competitions Attended

Awards

  • Finalist: Savage Soccer North
  • Gracious Professionalism Award: Boston Regional
  • Cotton Eye Joe Award: Mayhem in Merrimack
  • Medal of Honor: BattleCry@WPI
  • Because We Like You Award: Where is Wolcott
  • We’re Nutty about your Nuttyness: Boston Regional from FRC 155

2007 Rack 'n' Roll

Game Summary

Teams placed ring-shaped game pieces onto a central spider rack to form rows and patterns. Each ring scored 2 points, with multipliers for completed rows, columns, or diagonals, making pattern completion the primary scoring driver.

D-Fence 2.0

The robot was designed to raise two robots to 14 inches above the ground with the option to add a suction cup to pick up the tubes. The ramps to lift the robot folded down on from the sides making the robot over 10 feet wide. In order to rotate platforms properly the chassis was designed with 20 sides. The outside of the chassis weaved in and out of the six wheels allowing the maximum wheel base but also let the platforms rotate where the chain normally would be. The platforms started off at slightly over 4″ to guarentee some points if the raising didn’t work. The platforms were raised by a pneumatic piston in the center of the robot through a wire cable pulling a four bar linkage.

D-Fence v2.1

When we arrived at Boston it was found out that the robot was 5 pounds over. The easiest way to remove this weight was removing a CIM motor from each side of the driveline or remove the fence completely. It was determined that the best route to take was to remove the CIM motors since the fence was something the team so deeply sympathized with.

D-Fence v2.2

After the Boston Regional the center wheels were sagging to the point all six wheels were touching the ground at once. To fix this the wheel wells were redesigned and moved the rotation of the platforms from between the wheels to the outside. This allowed a solid piece of aluminum to go down the entire side strengthening the entire robot.

D-Fence v2.3

The initial plan to raise robots to 12″ didn’t work out as planned and the pneumatic cylinder wasn’t strong enough to raise a robot. A solution to this was to take the two cylinders on the same platform and not lift the other. At the same time the platforms were strengthened so that the weight of the robots on them would not make them bow as much.

Competitions Attended

Awards

  • Judges Award: Savage Soccer North

2006 Aim High

Game Summary

Robots shot foam balls into a center goal divided into upper and lower sections, with corner goals available for lower scoring. Upper goal shots were worth 3 points, lower goal shots were worth 1 point, and endgame ramps awarded bonus points for lifted robots.

D-Fence 1.0

The robot was designed to pick up several balls from the ground through the roller system and store them in the “hopper.” The robot could then either deliver them back through the roller system to the human player for one point each or attempt to shoot them in the higher goal through the shooter.

The shooter was two wheels powered by fisher price motors which the ball went through. The entire robot was designed around the chassis that came in the kit of parts. The rollers were mounted to the chassis and the gear boxes making it near impossible to fix anything that might break in the driveline. The rear wheels were omni-wheels to help with turns. The hopper was essentially the entire robot and consisted of fence (green lattice) with holes cut out of it to save weight. In order to get to the electronics a gate was cut into the fence. Originally a camera was mounted on the front to find the goal but after a few matches it was removed since the shooter was so unreliable the camera wouldn’t be able to help.

D-Fence 1.1

At the competition it was determined that the robot was over weight. To reduce weight the box shape of the robot was cut down to give it a more interesting shape. Due to this the gates in the fence on the side of the robot were rendered useless since now it was possible to reach through to the electronics.

Competitions Attended

Awards

  • Cotton Eye Joe Award: Mayhem in Merrimack
  • Best Robot Costume: RiverRage