Game Description – Aim High
Aim High is played by two alliances, each consisting of three robots. During a 10 second autonomous mode, robots are programmed to score into any of three goals: one raised center goal marked by a green vision target and two corner goals at floor level. At the end of the autonomous period, the alliance with the most points gains a 10 point bonus. At the end of the match, an alliance can receive bonus points by having its three robots on a platform below the center goal. The alliance with the most points wins. Scoring is as follows:
- 3 points for any ball scored in the center goal
- 1 point for any ball scored in the corner goals
- 10 bonus points for scoring the highest in the autonomous round
- 25 points for placing all 3 robots on the platform at the end (10 points for 2 robots and 5 points for 1 robot)
Robot Description
D-Fence v1.0
The robot was designed to pick up several balls from the ground through the roller system and store them in the “hopper.” The robot could then either deliver them back through the roller system to the human player for one point each or attempt to shoot them in the higher goal through the shooter.
The shooter was two wheels powered by fisher price motors which the ball went through. The entire robot was designed around the chassis that came in the kit of parts. The rollers were mounted to the chassis and the gear boxes making it near impossible to fix anything that might break in the driveline. The rear wheels were omni-wheels to help with turns. The hopper was essentially the entire robot and consisted of fence (green lattice) with holes cut out of it to save weight. In order to get to the electronics a gate was cut into the fence. Originally a camera was mounted on the front to find the goal but after a few matches it was removed since the shooter was so unrelable the camera wouldn’t be able to help.
D-Fence 1.1
At the competition it was determined that the robot was over weight. To reduce weight the box shape of the robot was cut down to give it a more interesting shape. Due to this the gates in the fence on the side of the robot were rendered useless since now it was possible to reach through to the electronics.
Competitions Attended
- Savage Soccer
- Winter Warzone
- Boston Regional
- Mayhem in Merrimack
- BattleCry@WPI 7
- RiverRage
Awards Won
- Cotton Eye Joe Award – Mayhem in Merrimack
- Best Robot Costume – RiverRage
Match Results
Boston Regional
Match | Red 1 | Red 2 | Red 3 | Blue 1 | Blue 2 | Blue 3 | Red Score | Blue Score | Video |
---|---|---|---|---|---|---|---|---|---|
Q-8 | 549 | 1962 | 1277 | 246 | 121 | 1735 | 43 | 21 | n/a |
Q-15 | 233 | 1909 | 1699 | 1592 | 1735 | 1686 | 90 | 24 | n/a |
Q-23 | 69 | 1735 | 1757 | 97 | 467 | 1152 | 56 | 26 | n/a |
Q-35 | 213 | 1919 | 1735 | 1973 | 1100 | 1779 | 16 | 33 | n/a |
Q-41 | 157 | 1735 | 75 | 571 | 1592 | 383 | 13 | 34 | n/a |
Q-54 | 126 | 1568 | 1735 | 1768 | 1975 | 88 | 27 | 39 | n/a |
Q-64 | 1153 | 578 | 1735 | 839 | 383 | 1768 | 33 | 22 | n/a |
Q-71 | 549 | 1779 | 1403 | 1735 | 1733 | 839 | 49 | 15 | n/a |
BattleCry@WPI
Match | Red 1 | Red 2 | Red 3 | Blue 1 | Blue 2 | Blue 3 | Red Score | Blue Score | Video |
---|---|---|---|---|---|---|---|---|---|
Q-2 | 175 | 1735 | 1100 | 40 | 811 | 809 | 34 | 48 | n/a |
Q-7 | 237 | 663 | 125 | 176 | 467 | 1735 | 39 | 9 | n/a |
Q-15 | 1289 | 234 | 1735 | 271 | 1126 | 467 | 0 | 67 | Watch |
Q-22 | 1519 | 190 | 228 | 234 | 1735 | 173 | 35 | 35 | Watch |
Q-31 | 1058 | 121 | 1735 | 126 | 234 | 467 | 45 | 55 | Watch |
Q-44 | 238 | 175 | 176 | 88 | 1735 | 121 | 25 | 35 | Watch |
Q-53 | 177 | 246 | 1289 | 1124 | 1685 | 1735 | 30 | 29 | Watch |